## glfilterglass

glfilterglass

## Types and Values

struct | GstGLFilterGlass

## Object Hierarchy

        GObject
        ╰── GInitiallyUnowned
            ╰── GstObject
                ╰── GstElement
                    ╰── GstBaseTransform
                        ╰── GstGLBaseFilter
                            ╰── GstGLFilter
                                ╰── GstGLFilterGlass

## Description

Map textures on moving glass.

#### Examples

    1

    gst-launch-1.0 -v videotestsrc ! glfilterglass ! glimagesink

A pipeline inspired from http://www.mdk.org.pl/2007/11/17/gl-colorspace-conversions FBO is required.

    1

    gst-launch-1.0 -v videotestsrc ! glfilterglass ! video/x-raw, width=640, height=480 ! glimagesink

The scene is greater than the input size.

## Synopsis

### Element Information

plugin | opengl
author | Julien Isorce <julien.isorce@gmail.com>
class | Filter/Effect/Video

### Element Pads

name | sink
direction | sink
presence | always
details | video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D
| video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D

name | src
direction | source
presence | always
details | video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D
| video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D

## Functions

## Types and Values

### struct GstGLFilterGlass

    struct GstGLFilterGlass;